Showing Hotspot icons with a keypress

Hotspots can have icons that show either a fixed graphic, or represent the first-available "Use" interaction. These are set under the "Hotspot settings" panel in the Settings Manager.

This script demonstrates how such icons can be shown at any time - in this case, when the player holds down an input button.

To use it: using UnityEngine; using System.Collections; using AC; public class ShowHotspotIcons : MonoBehaviour { 	public float speed = 5f; Hotspot[] hotspots; void Start { 		hotspots = FindObjectsOfType (typeof (Hotspot)) as Hotspot[]; } 	void Update { 		if (!KickStarter.stateHandler.IsInGameplay  || Input.GetButtonUp ("HighlightAll")) { 			SetHighlights (false); } 		else if (Input.GetButtonDown ("HighlightAll")) { 	        SetHighlights (true); } 	}  	void SetHighlights (bool show) { 	    foreach (Hotspot hotspot in hotspots) { 	        if (hotspot.IsOn  && hotspot.highlight) { 				hotspot.SetIconVisibility (show, speed); } 	        else { 	        	hotspot.SetIconVisibility (false, speed); } 	    }  	}  }
 * Define an input named "HighlightAll" in Unity's Input Manager and map it to e.g. "space"
 * In the Settings Manager, set Display Hotspot icons to Via Script Only.
 * Paste the code below into a C# script named ShowHotspotIcons, and attach it to a GameObject in your scene