Talk:Unity 2018.2 Pixel-perfect camera/@comment-155.4.114.250-20190920074036/@comment-36743598-20191026194239

Sorry for the late reply! I've had no issue with sorting maps, are you using Upscale Render Texture? Rather than forcing pixel perfect positions, it will scale everything to a internal RT so it will be forced to always appear correct, even if an object is rotated or scaled. Which method are you using?