Restore Animator parameters when re-enabling

When a GameObject is disabled and later re-enabled, its Animator component resets its parameter values back to their default states. This component backs up these values when disabled, and restores them when re-enabled.

This is useful when using an Animator inside a Unity UI-based Menu, since UI menus are disabled when not in use.

To use it: NOTE: Make sure the Remember Animator component to below the Save Remember On Disable component in the Inspector
 * 1) Copy the script below into a new C# file named SaveRememberOnDisable.cs
 * 2) Attach the new Save Remember On Disable component to the Animator
 * 3) Attach a Remember Animator component to the Animator if it doesn't yet have one

SaveRememberOnDisable.cs: using UnityEngine; namespace AC { public class SaveRememberOnDisable : MonoBehaviour { 		private Remember remember; private string disabledData; private void Awake { 			remember = GetComponent ; } 		private void OnEnable { 			if (!string.IsNullOrEmpty (disabledData)) { 				remember.LoadData (disabledData); disabledData = string.Empty; } 		}  		private void OnDisable { 			disabledData = remember.SaveData ; } 	}  }