Sync character rotation after Timeline

While using Unity's Timeline, a 3D character's position and rotation can be updated if they are included as an Animation track. However, when control is resumed to AC, the character's rotation will - by default - return to their original direction. Attaching the following script to the character will prevent this:

UpdateCharTimelineRotation.cs: using UnityEngine; using UnityEngine.Playables; namespace AC { public class UpdateCharTimelineRotation : MonoBehaviour { 		#region Variables private PlayableDirector activeDirector; private Char character; #endregion #region UnityStandards private void OnEnable { 			character = GetComponent ; EventManager.OnCharacterEnterTimeline += OnCharacterEnterTimeline; EventManager.OnCharacterExitTimeline += OnCharacterExitTimeline; } 		private void OnDisable { 			EventManager.OnCharacterEnterTimeline -= OnCharacterEnterTimeline; EventManager.OnCharacterExitTimeline -= OnCharacterExitTimeline; } 		private void Update { 			if (activeDirector != null) { 				character.SetRotation (character.GetAnimator .rootRotation); } 		} 		#endregion #region CustomEvents private void OnCharacterEnterTimeline (Char character, PlayableDirector director, int trackIndex) { 			activeDirector = director; } 		private void OnCharacterExitTimeline(Char character, PlayableDirector director, int trackIndex) { 			if (activeDirector == director) { 				activeDirector = null; } 		} 		#endregion } }