First-person camera facing while dragging

This script causes a first-person player camera to face the "grab point" of the current Draggable / PickUp object being held at all times. To use it, set the Movement method to First Person, and attach the script below as a component on a GameObject in the scene.

FirstPersonFaceDrag.cs using System.Collections; using System.Collections.Generic; using UnityEngine; using AC; public class FirstPersonFaceDrag : MonoBehaviour { 	private DragBase faceObject; private void OnEnable { 		EventManager.OnGrabMoveable += OnGrabMoveable; EventManager.OnDropMoveable += OnDropMoveable; } 	private void OnDisable { 		EventManager.OnGrabMoveable -= OnGrabMoveable; EventManager.OnDropMoveable -= OnDropMoveable; } 	private void Update { 		if (faceObject != null) { 			Vector3 bodyDirection = faceObject.GetGrabPosition  - KickStarter.player.transform.position; KickStarter.player.SetLookDirection (bodyDirection, true); KickStarter.player.SetTilt (faceObject.GetGrabPosition, true); } 	}  	private void OnGrabMoveable (DragBase moveable) { 		faceObject = moveable; } 	private void OnDropMoveable (DragBase moveable) { 		faceObject = null; } }