RememberParticle script

using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AC { [RequireComponent (typeof (ParticleSystem))] public class RememberParticle : Remember { 				public override string SaveData { 						ParticleData particleData = new ParticleData ; particleData.isOn = GetComponent  .isPlaying; particleData.objectID = constantID; return Serializer.SaveScriptData  (particleData); } 				public override void LoadData (string stringData) { 						ParticleData data = Serializer.LoadScriptData  (stringData); if (data == null) return; if(data.isOn) GetComponent  .Play; } 		[System.Serializable] public class ParticleData : RememberData { 				public bool isOn; public ParticleData { } } } } themightyzq