Cancel Interaction Menus

This is useful if you want to simulate traditional console style controls, which usually have an Accept and a Cancel buttons. note however that you will need to create the extra Input in your input manager to get the script to work. Add the following code to a C# script (the basic Unity script template): void Update {   // This simply adds Cancel Functionality if (Input.GetButtonDown ("Cancel")) {     // De-select the current Hotspot AC.KickStarter.playerInteraction.DeselectHotspot ; // Close the Interaction menu(s) AC.KickStarter.playerMenus.SetInteractionMenus (false); } }