Creating a global Container

Containers are GameObjects that store a collection of inventory items that the player can retrieve. They are typically a per-scene object, but this script allows you to create a Container whose contents are the same in all scenes.

To use it:
 * 1) Create a new C# script named DontDestroyMe.cs, and paste in the contents below
 * 2) Drop a new Container in your game's first scene and add the new Dont Destroy Me component
 * 3) Make sure there is a Remember Container component attached

DontDestroyMe.cs: using UnityEngine; using System.Collections; using AC; public class DontDestroyMe : MonoBehaviour { private void Start 	{ DontDestroyOnLoad (gameObject); } }