This is useful if you want to simulate traditional console style controls, which usually have an Accept and a Cancel buttons. note however that you will need to create the extra Input in your input manager to get the script to work. Add the following code to a C# script (the basic Unity script template):
void Update ()
{
// This simply adds Cancel Functionality
if (Input.GetButtonDown ("Cancel"))
{
// De-select the current Hotspot
AC.KickStarter.playerInteraction.DeselectHotspot ();
// Close the Interaction menu(s)
AC.KickStarter.playerMenus.SetInteractionMenus (false);
}
}