This page contains general tips and tricks on using AC. All items (92) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other 2 2.5D games with URP 2D first person navigation 2D Mirror/Water reflections (Shader and script by Hedgefield) 2D point and click along one axis 2D point trigger A A 2.5D camera selector editor Action Check Language Action to change a character's motion control Adding image effects Adding images to documents and journals Allow skipping of old Conversation options Auto-assign custom speech audio Auto-move items to a Container Auto-pause the game when losing focus Avoid player stuck in colliders. Examples. C Camera - Constrained first-person Cancel Interaction Menus Change a menu's "Appear type" at runtime Changing character speed with slope angle Changing the Player's expression while an NPC speaks Combining PointAndClick with Direct Movement Methods Creating a global Container Creating a global Conversation Creating a scrollable list of Hotspot interactions Custom Actions - Part 1 Custom Tokens Example Custom touch-screen input module Custom trigger (triggers one actionlist when entering and another when exiting) D Dynamic 2D camera limits F Fading with Unity UI First Person speed parameters First-person camera facing while dragging First-person crouching Frame-flipping for Sprites Unity Complex characters G Generating speech from spreadsheets Global Timer H Hold input to flash Hotspots J Journal page snapping Jumping with a Character Controller L Light a room with the cursor Limiting a Hotspot to multiple cameras Limiting the times an ActionList can run Link an Animator parameter to a Variable Lock move direction while jumping Lock unlock cursor based on active UI Looping 2D scenes M Make a 2D camera follow the mouse Manage Video Player Action Mobile joystick example Mousewheel-scrolling through lists Moving characters randomly Moving characters to specific vectors Multi Sprite Fader (Script+CustomAction) Multi-touch draggables Multiple IFs. Chained Variable:Check examples. O Override inventory clicks Override portrait graphic elements P Pausing Timeline audio Per-language Menus Placing speech audio from addressables Playing speech from ID Portrait graphics - saving Prerendered videos as backdrop during cutscenes or general gameplay Press space to finish loading Proximity-based Interaction menus Q Quest Objectives and sub-Objectives R Randomize speech audio (Random Syllables) Referencing last used hotspot RememberParticle script Restore Animator parameters when re-enabling Return PickUps to original position Running Animations when game is paused S Saving Remember data globally Screen-based Hotspot detection Scrolling text and Scrolling text audio. Select items indirectly Shifting inventory with drag-and-drop Shuffling music tracks Simple Global Timer Simultaneous Hotspot labels Sorting 3D characters in 2D scenes Storing Action data in Json Sync character rotation after Timeline Syncing blendshapes between multiple models T The Room-style camera transitions Toggle drag objects U UI Text labels - custom Action Unity UI-based cursor Use Cameras as Markers Use items on an AC Character Using AC actions through scripting W Wait a random time within an specified time range (Action) Retrieved from "https://adventure-creator.fandom.com/wiki/Category:General?oldid=130" Categories: Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.