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This script ensures that a Journal menu element always shows a page index with an odd number (1, 3, 5, etc) - so that another page next to it can always show even numbers.

It also prevents shift left/right buttons showing if the two pages cannot be shifted further.

To use it:

  1. Copy the code below into a C# script named JournalSnapPage.cs
  2. Attach the Journal Snap Page component to a GameObject in the scene
  3. Configure the component's Inspector fields, setting the name of the Menu, the Journal page (left-hand-side), and the button that shifts the pages right (all are assumed to be in the same Menu)

JournalSnapPage.cs:

using UnityEngine;
using AC;

public class JournalSnapPage : MonoBehaviour
{

public string journalMenuName = "Journal";
public string journalElementName = "PageLeft";
public string shiftRightButtonName = "ShiftRight";

private void OnEnable ()
{
EventManager.OnMenuElementShift += OnMenuElementShift;
EventManager.OnMenuTurnOn += OnMenuTurnOn;
}

private void OnDisable ()
{
EventManager.OnMenuElementShift -= OnMenuElementShift;
EventManager.OnMenuTurnOn -= OnMenuTurnOn;
}

private void OnMenuElementShift (MenuElement _element, AC_ShiftInventory shiftType)
{
if (PlayerMenus.GetMenuWithName (journalMenuName).elements.Contains (_element))
{
MenuJournal journal = PlayerMenus.GetElementWithName (journalMenuName, journalElementName) as MenuJournal;
bool isEven = (journal.showPage%2 == 0);

if (isEven)
{
int newShowPage = journal.showPage + ((shiftType == AC_ShiftInventory.ShiftNext) ? 1 : -1);

if (newShowPage < 1)
{
newShowPage = 1;
}
if (newShowPage >= journal.pages.Count - 1)
{
newShowPage = journal.pages.Count - 1;
}

journal.showPage = newShowPage;
}

UpdateShiftRightButton ();
}
}

private void OnMenuTurnOn (Menu _menu, bool isInstant)
{
if (_menu.title == journalMenuName)
{
UpdateShiftRightButton ();
}
}


private void UpdateShiftRightButton ()
{
MenuJournal journal = PlayerMenus.GetElementWithName (journalMenuName, journalElementName) as MenuJournal;
MenuButton shiftRightButton = PlayerMenus.GetElementWithName (journalMenuName, shiftRightButtonName) as MenuButton;
int pageDiff = journal.pages.Count - journal.showPage;
shiftRightButton.IsVisible = (pageDiff > 1);
}

}
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