- "Character: Set expression" Action
- "Run" input for point-and-click
- 2.5D Occlusion of meshes behind a transparent front mesh
- 2.5D games with URP
- 2D Mirror/Water reflections (Shader and script by Hedgefield)
- 2D characters in mirrors
- 2D first person navigation
- 2D point and click along one axis
- 2D point trigger
- A* Pathfinding Project integration
- A 2.5D camera selector editor
- Action Check Language
- Action to change a character's motion control
- Adding a recipe timer
- Adding a separate crosshair
- Adding image effects
- Adding images to documents and journals
- Adjust 2d light intensity
- Adventure Creator Wikia
- Allow skipping of old Conversation options
- Anima2D and sorting maps
- Animal Controller integration
- Articy:Draft sample integration
- Auto-assign custom speech audio
- Auto-move items to a Container
- Auto-pause the game when losing focus
- Auto-transfer items to Containers
- Avoid player stuck in colliders. Examples.
- CNControls Integration (Virtual Joystick)
- Camera - Constrained first-person
- Camera and Player control on mobiles
- Cancel Interaction Menus
- Change a Timeline's current time
- Change a menu's "Appear type" at runtime
- Change movement method dynamically
- Changing Cinemachine camera priority
- Changing character speed with slope angle
- Changing item graphics with amount
- Changing the Player's expression while an NPC speaks
- Chat log
- Check if a Timer is running
- Cinema Director integration
- Combining PointAndClick with Direct Movement Methods
- Compare relative object positions
- Control Blendshapes in speech text
- Controlling Text Scroll Speed With Speech Event Tokens
- Conversation Editor window (legacy)
- Creating a global Container
- Creating a global Conversation
- Creating a scrollable list of Hotspot interactions
- Cursor Animation on Click
- Custom Action - Variable: MultiBoolCheck
- Custom Actions - Part 1
- Custom Tokens Example
- Custom touch-screen input module
- Custom trigger (triggers one actionlist when entering and another when exiting)
- Displaying the cursor in Unity UI
- Double-tap to run
- Dynamic 2D camera limits
- Dynamic split-screen interactivity
- Easy Performant Outline integration
- FaceFX integration
- Fade 3D objects
- Fading with Unity UI
- FinalIK Interaction Resume (AC Action)
- FinalIK Interactions Integration (AC Action)
- FinalIK head-turning
- FinalIK integration - (manage) Limbs Action
- FinalIK integration - (set and adjust) Body Effector Action
- Final IK: Start Interaction (AC Action)
- First-person camera facing while dragging
- First-person crouching
- First Person speed parameters
- Fix Blurry Pixel Art Style Fonts in Unity
- Flip portraits with character direction
- Frame-flipping for Sprites Unity Complex characters
- Generating speech from spreadsheets
- Global Timer
- Grab a draggable without holding down input
- Hand-animated lipsyncing
- Hold input to flash Hotspots
- Input System integration
- JRPG-style NPC following
- Journal page snapping
- Jumping with a Character Controller
- Kinematic Character Controller integration
- Life Is Strange-style interactions
- Light a room with the cursor
- Limit a Hotspot to specific Players
- Limited Inventory
- Limiting a Hotspot to multiple cameras
- Limiting the times an ActionList can run
- Link Items and Documents
- Link an Animator parameter to a Variable
- Linking AC and Bolt variables
- Lock move direction while jumping
- Lock unlock cursor based on active UI
- Looping 2D scenes
- Make a 2D camera follow the mouse
- Manage Video Player Action
- Master Audio 2022 integration
- Menu interactions in VR
- Mobile joystick example
- Motion Matching in Adventure Creator
- Mousewheel-scrolling through lists
- Move the Player while on a moving platform
- Moving characters randomly
- Moving characters to specific vectors
- Multi-touch draggables
- Multi Sprite Fader (Script+CustomAction)
- Multiple IFs. Chained Variable:Check examples.
- Music track addressables
- NavMesh Agent Wrap
- Override inventory clicks
- Override portrait graphic elements
- Pausing Timeline audio
- Per-language Menus
- Pinch input events
- Placing speech audio from addressables
- Playing speech from ID
- Portrait graphics - saving
- Post processing depth of field
- Posting Guidelines
- Prerendered videos as backdrop during cutscenes or general gameplay
- Press space to finish loading
- Proximity-based Interaction menus
- Psai Music Engine Integration (Action)
- Quest Objectives and sub-Objectives
- Random dialogue
- Randomize speech audio (Random Syllables)
- Re-select dialogue options automatically
- Referencing last used hotspot
- RememberParticle script
- Restore Animator parameters when re-enabling
- Return PickUps to original position
- Rewired integration
- Rogo LipSync integration
- Rogo Lipsync (No audio) 01 - Play Action
- Rogo Lipsync (No audio) 02 - Stop Action
- Rogo Lipsync (No audio) 03 - Set Emotion Action
- Running Animations when game is paused
- SLATE integration
- Saving Remember data globally
- Scene delay example
- Screen-based Hotspot detection
- Scrolling text and Scrolling text audio.
- Select items indirectly
- Shifting inventory with drag-and-drop
- Showing Hotspot icons with a keypress
- Shuffling music tracks
- Simple Global Timer
- Simple Touch Controller integration
- Simultaneous Hotspot labels
- Skipping Timeline speech
- Snap 2D characters the ground
- Sorting 3D characters in 2D scenes
- Spine Integration
- Spine and Adventure Creator
- Storing Action data in Json
- Super Text Mesh subtitle integration
- Switching input method dynamically
- Sync character rotation after Timeline
- Sync footstep sounds with collider materials
- Syncing blendshapes between multiple models
- Text Mesh Pro integration
- The Room-style camera transitions
- Third Person Motion Controller integration
- Toggle drag objects
- Transferring items by an exact amount
- Trigger interactions on mouse-up
- True character-character evasion in 3D
- Turn characters along a pre-defined curve
- UI Text labels - custom Action
- Ultimate Character Controller integration
- Unity 2018.2 Pixel-perfect camera
- Unity First Person Controller integration
- Unity Third Person Controller integration
- Unity UI-based Hotspot icons
- Unity UI-based cursor
- Unity analytics Integration (AC Action)
- Unlock Steam Achievement (AC Action)
- Use Cameras as Markers
- Use items on an AC Character
- Using AC actions through scripting
- Using PlayMaker to control the Player
- WWise integration
- Wait a random time within an specified time range (Action)
- Yarn Spinner integration
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