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2D Mirror/Water reflections (Shader and script by Hedgefield)2D first person navigation2D point and click along one axis
2D point triggerA 2.5D camera selector editorAction Check Language
Adding image effectsAdding images to documents and journalsAdjust 2d light intensity
Adventure Creator WikiaAllow skipping of old Conversation optionsAnima2D and sorting maps
Articy:Draft sample integrationAuto-assign custom speech audioAuto-move items to a Container
Auto-pause the game when losing focusAvoid player stuck in colliders. Examples.CNControls Integration (Virtual Joystick)
Camera - Constrained first-personCancel Interaction MenusChange a menu's "Appear type" at runtime
Changing Cinemachine camera priorityChanging character speed with slope angleCombining PointAndClick with Direct Movement Methods
Compare relative object positionsControl Blendshapes in speech textCreating a global Container
Creating a global ConversationCreating a scrollable list of Hotspot interactionsCustom Action - Variable: MultiBoolCheck
Custom Actions - Part 1Custom Tokens ExampleCustom touch-screen input module
Custom trigger (triggers one actionlist when entering and another when exiting)Displaying the cursor in Unity UIDynamic 2D camera limits
Fading with Unity UIFinalIK Interaction Resume (AC Action)FinalIK Interactions Integration (AC Action)
FinalIK head-turningFinalIK integration - (manage) Limbs ActionFinalIK integration - (set and adjust) Body Effector Action
Final IK: Start Interaction (AC Action)First-person camera facing while draggingFirst-person crouching
First Person speed parametersFrame-flipping for Sprites Unity Complex charactersGenerating speech from spreadsheets
Global TimerHold input to flash HotspotsInput System integration
Journal page snappingKinematic Character Controller integrationLife Is Strange-style interactions
Limiting a Hotspot to multiple camerasLimiting the times an ActionList can runLink an Animator parameter to a Variable
Linking AC and Bolt variablesLock move direction while jumpingLock unlock cursor based on active UI
Make a 2D camera follow the mouseManage Video Player ActionMobile joystick example
Mousewheel-scrolling through listsMoving characters randomlyMoving characters to specific vectors
Multi Sprite Fader (Script+CustomAction)Multiple IFs. Chained Variable:Check examples.NavMesh Agent Wrap
Override inventory clicksOverride portrait graphic elementsPer-language Menus
Placing speech audio from addressablesPlaying speech from IDPost processing depth of field
Posting GuidelinesPrerendered videos as backdrop during cutscenes or general gameplayPress space to finish loading
Proximity-based Interaction menusPsai Music Engine Integration (Action)Quest Objectives and sub-Objectives
Randomize speech audio (Random Syllables)Referencing last used hotspotRememberParticle script
Restore Animator parameters when re-enablingReturn PickUps to original positionRewired integration
Rogo Lipsync (No audio) 01 - Play ActionRogo Lipsync (No audio) 02 - Stop ActionRogo Lipsync (No audio) 03 - Set Emotion Action
Running Animations when game is pausedScrolling text and Scrolling text audio.Select items indirectly
Shifting inventory with drag-and-dropShowing Hotspot icons with a keypressShuffling music tracks
Simple Global TimerSimple Touch Controller integrationSimultaneous Hotspot labels
Sorting 3D characters in 2D scenesSpine IntegrationSpine and Adventure Creator
Storing Action data in JsonSuper Text Mesh subtitle integrationSync character rotation after Timeline
Syncing blendshapes between multiple modelsText Mesh Pro integrationThe Room-style camera transitions
UI Text labels - custom ActionUltimate Character Controller integrationUnity 2018.2 Pixel-perfect camera
Unity First Person Controller integrationUnity Third Person Controller integrationUnity UI-based cursor
Unity analytics Integration (AC Action)Unlock Steam Achievement (AC Action)Use Cameras as Markers
Use items on an AC CharacterUsing AC actions through scriptingUsing PlayMaker to control the Player
Wait a random time within an specified time range (Action)
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