2D Mirror/Water reflections (Shader and script by Hedgefield)2D first person navigation2D point and click along one axis
2D point triggerA 2.5D camera selector editorAction Check Language
Adding image effectsAdding images to documents and journalsAdventure Creator Wikia
Allow skipping of old Conversation optionsAnima2D and sorting mapsArticy:Draft sample integration
Auto-assign custom speech audioAuto-move items to a ContainerAuto-pause the game when losing focus
Avoid player stuck in colliders. Examples.CNControls Integration (Virtual Joystick)Camera - Constrained first-person
Cancel Interaction MenusChange a menu's "Appear type" at runtimeChanging Cinemachine camera priority
Changing character speed with slope angleCombining PointAndClick with Direct Movement MethodsCompare relative object positions
Creating a global ContainerCreating a global ConversationCreating a scrollable list of Hotspot interactions
Custom Action - Variable: MultiBoolCheckCustom Actions - Part 1Custom Tokens Example
Custom trigger (triggers one actionlist when entering and another when exiting)Displaying the cursor in Unity UIDynamic 2D camera limits
Fading with Unity UIFinalIK Interaction Resume (AC Action)FinalIK Interactions Integration (AC Action)
FinalIK head-turningFinalIK integration - (manage) Limbs ActionFinalIK integration - (set and adjust) Body Effector Action
Final IK: Start Interaction (AC Action)First-person camera facing while draggingFirst-person crouching
First Person speed parametersFrame-flipping for Sprites Unity Complex charactersGenerating speech from spreadsheets
Global TimerInput System integrationKinematic Character Controller integration
Life Is Strange-style interactionsLimiting a Hotspot to multiple camerasLimiting the times an ActionList can run
Link an Animator parameter to a VariableLinking AC and Bolt variablesLock move direction while jumping
Lock unlock cursor based on active UIMake a 2D camera follow the mouseManage Video Player Action
Mobile joystick exampleMoving characters randomlyMoving characters to specific vectors
Multi Sprite Fader (Script+CustomAction)Multiple IFs. Chained Variable:Check examples.NavMesh Agent Wrap
Override inventory clicksPer-language MenusPlaying speech from ID
Post processing depth of fieldPosting GuidelinesPrerendered videos as backdrop during cutscenes or general gameplay
Press space to finish loadingProximity-based Interaction menusPsai Music Engine Integration (Action)
Randomize speech audio (Random Syllables)Referencing last used hotspotRememberParticle script
Restore Animator parameters when re-enablingReturn PickUps to original positionRewired integration
Rogo Lipsync (No audio) 01 - Play ActionRogo Lipsync (No audio) 02 - Stop ActionRogo Lipsync (No audio) 03 - Set Emotion Action
Running Animations when game is pausedScrolling text and Scrolling text audio.Shifting inventory with drag-and-drop
Showing Hotspot icons with a keypressShuffling music tracksSimple Global Timer
Simple Touch Controller integrationSimultaneous Hotspot labelsSorting 3D characters in 2D scenes
Spine IntegrationStoring Action data in JsonSuper Text Mesh subtitle integration
Syncing blendshapes between multiple modelsText Mesh Pro integrationUI Text labels - custom Action
Ultimate Character Controller integrationUnity 2018.2 Pixel-perfect cameraUnity First Person Controller integration
Unity Third Person Controller integrationUnity UI-based cursorUnity analytics Integration (AC Action)
Unlock Steam Achievement (AC Action)Use Cameras as MarkersUse items on an AC Character
Using AC actions through scriptingUsing PlayMaker to control the PlayerWait a random time within an specified time range (Action)
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