2D Mirror/Water reflections (Shader and script by Hedgefield)2D first person navigation2D point and click along one axis
2D point triggerA 2.5D camera selector editorAction Check Language
Action to change a character's motion controlAdding image effectsAdding images to documents and journals
Adjust 2d light intensityAdventure Creator WikiaAllow skipping of old Conversation options
Anima2D and sorting mapsArticy:Draft sample integrationAuto-assign custom speech audio
Auto-move items to a ContainerAuto-pause the game when losing focusAvoid player stuck in colliders. Examples.
CNControls Integration (Virtual Joystick)Camera - Constrained first-personCancel Interaction Menus
Change a menu's "Appear type" at runtimeChanging Cinemachine camera priorityChanging character speed with slope angle
Combining PointAndClick with Direct Movement MethodsCompare relative object positionsControl Blendshapes in speech text
Creating a global ContainerCreating a global ConversationCreating a scrollable list of Hotspot interactions
Custom Action - Variable: MultiBoolCheckCustom Actions - Part 1Custom Tokens Example
Custom touch-screen input moduleCustom trigger (triggers one actionlist when entering and another when exiting)Displaying the cursor in Unity UI
Dynamic 2D camera limitsFading with Unity UIFinalIK Interaction Resume (AC Action)
FinalIK Interactions Integration (AC Action)FinalIK head-turningFinalIK integration - (manage) Limbs Action
FinalIK integration - (set and adjust) Body Effector ActionFinal IK: Start Interaction (AC Action)First-person camera facing while dragging
First-person crouchingFirst Person speed parametersFrame-flipping for Sprites Unity Complex characters
Generating speech from spreadsheetsGlobal TimerHold input to flash Hotspots
Input System integrationJournal page snappingKinematic Character Controller integration
Life Is Strange-style interactionsLimiting a Hotspot to multiple camerasLimiting the times an ActionList can run
Link an Animator parameter to a VariableLinking AC and Bolt variablesLock move direction while jumping
Lock unlock cursor based on active UILooping 2D scenesMake a 2D camera follow the mouse
Manage Video Player ActionMobile joystick exampleMousewheel-scrolling through lists
Moving characters randomlyMoving characters to specific vectorsMulti Sprite Fader (Script+CustomAction)
Multiple IFs. Chained Variable:Check examples.NavMesh Agent WrapOverride inventory clicks
Override portrait graphic elementsPausing Timeline audioPer-language Menus
Placing speech audio from addressablesPlaying speech from IDPost processing depth of field
Posting GuidelinesPrerendered videos as backdrop during cutscenes or general gameplayPress space to finish loading
Proximity-based Interaction menusPsai Music Engine Integration (Action)Quest Objectives and sub-Objectives
Randomize speech audio (Random Syllables)Referencing last used hotspotRememberParticle script
Restore Animator parameters when re-enablingReturn PickUps to original positionRewired integration
Rogo Lipsync (No audio) 01 - Play ActionRogo Lipsync (No audio) 02 - Stop ActionRogo Lipsync (No audio) 03 - Set Emotion Action
Running Animations when game is pausedSaving Remember data globallyScrolling text and Scrolling text audio.
Select items indirectlyShifting inventory with drag-and-dropShowing Hotspot icons with a keypress
Shuffling music tracksSimple Global TimerSimple Touch Controller integration
Simultaneous Hotspot labelsSorting 3D characters in 2D scenesSpine Integration
Spine and Adventure CreatorStoring Action data in JsonSuper Text Mesh subtitle integration
Sync character rotation after TimelineSyncing blendshapes between multiple modelsText Mesh Pro integration
The Room-style camera transitionsToggle drag objectsUI Text labels - custom Action
Ultimate Character Controller integrationUnity 2018.2 Pixel-perfect cameraUnity First Person Controller integration
Unity Third Person Controller integrationUnity UI-based cursorUnity analytics Integration (AC Action)
Unlock Steam Achievement (AC Action)Use Cameras as MarkersUse items on an AC Character
Using AC actions through scriptingUsing PlayMaker to control the PlayerWait a random time within an specified time range (Action)
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