2D Mirror/Water reflections (Shader and script by Hedgefield)2D first person navigation2D point and click along one axis
2D point triggerA 2.5D camera selector editorAction Check Language
Adding image effectsAdding images to documents and journalsAdventure Creator Wikia
Allow skipping of old Conversation optionsAnima2D and sorting mapsArticy:Draft sample integration
Auto-assign custom speech audioAuto-move items to a ContainerAuto-pause the game when losing focus
Avoid player stuck in colliders. Examples.CNControls Integration (Virtual Joystick)Camera - Constrained first-person
Cancel Interaction MenusChange a menu's "Appear type" at runtimeChanging Cinemachine camera priority
Changing character speed with slope angleCombining PointAndClick with Direct Movement MethodsCompare relative object positions
Creating a global ContainerCreating a global ConversationCreating a scrollable list of Hotspot interactions
Custom Action - Variable: MultiBoolCheckCustom Actions - Part 1Custom Tokens Example
Custom trigger (triggers one actionlist when entering and another when exiting)Displaying the cursor in Unity UIDynamic 2D camera limits
Fading with Unity UIFinalIK Interaction Resume (AC Action)FinalIK Interactions Integration (AC Action)
FinalIK head-turningFinalIK integration - (manage) Limbs ActionFinalIK integration - (set and adjust) Body Effector Action
Final IK: Start Interaction (AC Action)First-person camera facing while draggingFirst-person crouching
First Person speed parametersFrame-flipping for Sprites Unity Complex charactersGenerating speech from spreadsheets
Global TimerKinematic Character Controller integrationLife Is Strange-style interactions
Limiting a Hotspot to multiple camerasLink an Animator parameter to a VariableLinking AC and Bolt variables
Lock move direction while jumpingLock unlock cursor based on active UIMake a 2D camera follow the mouse
Manage Video Player ActionMobile joystick exampleMoving characters randomly
Moving characters to specific vectorsMulti Sprite Fader (Script+CustomAction)Multiple IFs. Chained Variable:Check examples.
NavMesh Agent WrapOverride inventory clicksPer-language Menus
Playing speech from IDPost processing depth of fieldPosting Guidelines
Prerendered videos as backdrop during cutscenes or general gameplayProximity-based Interaction menusPsai Music Engine Integration (Action)
Randomize speech audio (Random Syllables)Referencing last used hotspotRememberParticle script
Return PickUps to original positionRewired integrationRogo Lipsync (No audio) 01 - Play Action
Rogo Lipsync (No audio) 02 - Stop ActionRogo Lipsync (No audio) 03 - Set Emotion ActionRunning Animations when game is paused
Scrolling text and Scrolling text audio.Shifting inventory with drag-and-dropShowing Hotspot icons with a keypress
Shuffling music tracksSimple Global TimerSimple Touch Controller integration
Simultaneous Hotspot labelsSorting 3D characters in 2D scenesSpine Integration
Storing Action data in JsonSuper Text Mesh subtitle integrationSyncing blendshapes between multiple models
Text Mesh Pro integrationUI Text labels - custom ActionUltimate Character Controller integration
Unity 2018.2 Pixel-perfect cameraUnity First Person Controller integrationUnity Third Person Controller integration
Unity UI-based cursorUnity analytics Integration (AC Action)Unlock Steam Achievement (AC Action)
Use Cameras as MarkersUse items on an AC CharacterUsing AC actions through scripting
Using PlayMaker to control the PlayerWait a random time within an specified time range (Action)
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