Note: this is useful if you need your script to use, change or otherwise affect the hotspot the player just used, in a painless no hassle manner.
Hotspot myHotspot = AC.KickStarter.playerInteraction.GetLastOrActiveHotspot(); // validate : dont want to have a bad object ref .... if (myHotspot != null) { /*do your stuff here*/ } else { Debug.Log ("Oh Duckpants - I must have made a Boo Boo ! Lost the Hotspot"); }
-Original tip provided by Simonr. Edited by Alverik-