- 08:33, 10 May 2022 diff hist −49 2D characters in mirrors current Tag: Visual edit
- 08:33, 10 May 2022 diff hist +144 2D characters in mirrors Tag: Visual edit
- 07:56, 10 May 2022 diff hist +1,568 Camera - Constrained first-person current Tag: Visual edit
- 06:49, 9 May 2022 diff hist 0 2D characters in mirrors Tag: Visual edit
- 12:52, 27 April 2022 diff hist −205 Rewired integration current Tag: Visual edit
- 08:00, 18 April 2022 diff hist −28 Spine Integration Tag: Visual edit
- 07:46, 16 April 2022 diff hist +2,372 N Switching input method dynamically Created page with "AC supports "mouse and keyboard" and "keyboard/controller" input schemes through the Settings Manager's "Input method" field. However, this field remains fixed at runtime, s..." current Tag: Visual edit
- 07:02, 29 March 2022 diff hist −1,899 Multi Sprite Fader (Script+CustomAction) current Tag: Visual edit
- 09:38, 18 March 2022 diff hist +64 Simultaneous Hotspot labels current Tag: Visual edit
- 11:21, 7 March 2022 diff hist −4,861 Spine Integration Tag: Visual edit
- 09:29, 18 February 2022 diff hist +4,301 N Hand-animated lipsyncing Created page with "AC makes it possible to generate lipsyncing animation at runtime by processing lipsync data from various sources (Papagayo, SAPI etc). However, the best quality lipsync anim..." current Tag: Visual edit
- 07:41, 17 February 2022 diff hist −193 Limiting a Hotspot to multiple cameras current Tag: Visual edit
- 09:11, 10 February 2022 diff hist +3,373 N Menu interactions in VR Created page with "This script allows you to interact with a menu using VR controllers. # Create a menu that uses Unity UI as its Source, and set its Canvas to act in World Space. # For each Bu..." current Tag: Visual edit
- 09:18, 8 February 2022 diff hist −593 Hold input to flash Hotspots current Tag: Visual edit
- 07:40, 24 January 2022 diff hist +1,327 N Snap 2D characters the ground Created page with "A characters in a 2D game normally moves freely within a NavMesh / collision boundary. This script causes them to instead snap vertically to the top edge of a collider. If t..." current Tag: Visual edit
- 10:09, 5 January 2022 diff hist −21 Spine Integration Tag: Visual edit
- 09:57, 10 December 2021 diff hist +137 Global Timer current Tag: Visual edit
- 09:55, 10 December 2021 diff hist −503 Global Timer Tag: Visual edit
- 09:59, 8 December 2021 diff hist +127 Changing Cinemachine camera priority current Tag: Visual edit
- 09:16, 26 November 2021 diff hist −3 Press space to finish loading current Tag: Visual edit
- 09:15, 26 November 2021 diff hist −115 Press space to finish loading Tag: Visual edit
- 08:15, 24 November 2021 diff hist −770 Shuffling music tracks current Tag: Visual edit
- 08:07, 23 November 2021 diff hist +5,042 N Transferring items by an exact amount Created page with "When multiple instances of an item can be carried by the player, the item's properties let you choose between selecting all items - or one-at-a-time - to transfer to another s..." current Tag: Visual edit
- 11:46, 18 November 2021 diff hist −49,810 First-person crouching current Tag: Visual edit
- 08:10, 24 October 2021 diff hist +1,961 N Third Person Motion Controller integration Created page with "This script integrates AC with ooti's [https://assetstore.unity.com/packages/tools/game-toolkits/third-person-motion-controller-15672 Third Person Motion Controller] asset. T..." current Tag: Visual edit
- 10:38, 22 October 2021 diff hist −1,463 Camera - Constrained first-person Tag: Visual edit
- 07:22, 12 October 2021 diff hist +301 Unity Third Person Controller integration current Tag: Visual edit
- 07:19, 12 October 2021 diff hist −2,218 Unity Third Person Controller integration Tag: Visual edit
- 06:56, 12 October 2021 diff hist +128 Camera - Constrained first-person Tag: Visual edit
- 06:54, 12 October 2021 diff hist +79 Camera - Constrained first-person Tag: Visual edit
- 07:46, 7 October 2021 diff hist +17 Sync footstep sounds with collider materials current Tag: Visual edit
- 07:06, 7 October 2021 diff hist +138 Sync footstep sounds with collider materials Tag: Visual edit
- 08:08, 5 October 2021 diff hist −50 Sync footstep sounds with collider materials Tag: Visual edit
- 08:28, 20 September 2021 diff hist +251 Return PickUps to original position current Tag: Visual edit
- 08:10, 16 September 2021 diff hist +71 Unity UI-based cursor current Tag: Visual edit
- 11:17, 15 September 2021 diff hist −1,247 2D point and click along one axis current Tag: Visual edit
- 09:34, 6 September 2021 diff hist +157 First-person crouching Tag: Visual edit
- 07:38, 4 September 2021 diff hist +2 Creating a global Conversation current Tag: Visual edit
- 08:29, 3 September 2021 diff hist +2,172 N Skipping Timeline speech Created page with "This script allows Timeline speech to be skipped, causing the Timeline to jump to the end of the current Speech track clip. To use it: # Create a new C# file named SkipTimel..." current Tag: Visual edit
- 08:26, 3 September 2021 diff hist +1,973 N Grab a draggable without holding down input Created page with "As of AC v1.74.0, draggable objects can be manually picked up and dropped. This script demonstrates this by allowing draggables to be picked up with a single press of the "1..." current Tag: Visual edit
- 08:05, 3 September 2021 diff hist +63 Link an Animator parameter to a Variable current Tag: Visual edit
- 08:05, 3 September 2021 diff hist +72 Jumping with a Character Controller current Tag: Visual edit
- 07:59, 13 August 2021 diff hist −203 Camera - Constrained first-person Tag: Visual edit
- 06:44, 11 August 2021 diff hist −485 Unity UI-based cursor Tag: Visual edit
- 06:31, 11 August 2021 diff hist −2 Per-language Menus current Tag: Visual edit
- 06:30, 11 August 2021 diff hist −247 Per-language Menus Tag: Visual edit
- 07:26, 27 July 2021 diff hist +49 Sync footstep sounds with collider materials Tag: Visual edit
- 06:46, 21 July 2021 diff hist +2,777 N Sync footstep sounds with collider materials Created page with "A character with the Footstep Sounds component will play walk and run sounds as they move around the scene. These sounds can be changed using the "Sound: Change footsteps" Ac..." Tag: Visual edit
- 07:23, 9 July 2021 diff hist +1,991 N 2D characters in mirrors Created page with "This script allows you to create the effect of 2D characters appearing reflected in mirrors - while respecting their facing direction. It works by controlling a second charac..." Tag: Visual edit
- 08:02, 3 July 2021 diff hist −729 Linking AC and Bolt variables Fixed setting bolt saved variables current Tag: Visual edit
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