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- A 2.5D camera selector editor
- Action Check Language
- Action to change a character's motion control
- Adding image effects
- Adding images to documents and journals
- Adjust 2d light intensity
- Allow skipping of old Conversation options
- Anima2D and sorting maps
- Articy:Draft sample integration
- Auto-assign custom speech audio
- Auto-move items to a Container
- Auto-pause the game when losing focus
- Avoid player stuck in colliders. Examples.
- CNControls Integration (Virtual Joystick)
- Camera - Constrained first-person
- Cancel Interaction Menus
- Change a menu's "Appear type" at runtime
- Changing Cinemachine camera priority
- Changing character speed with slope angle
- Combining PointAndClick with Direct Movement Methods
- Compare relative object positions
- Control Blendshapes in speech text
- Creating a global Container
- Creating a global Conversation
- Creating a scrollable list of Hotspot interactions
- Custom Action - Variable: MultiBoolCheck
- Custom Actions - Part 1
- Custom Tokens Example
- Custom touch-screen input module
- Custom trigger (triggers one actionlist when entering and another when exiting)
- Displaying the cursor in Unity UI
- Dynamic 2D camera limits
- Easy Performant Outline integration
- Fading with Unity UI
- FinalIK Interactions Integration (AC Action)
- FinalIK head-turning
- FinalIK integration - (manage) Limbs Action
- FinalIK integration - (set and adjust) Body Effector Action
- Final IK: Start Interaction (AC Action)
- First-person camera facing while dragging
- First-person crouching
- First Person speed parameters
- Fix Blurry Pixel Art Style Fonts in Unity
- Frame-flipping for Sprites Unity Complex characters
- Generating speech from spreadsheets
- Global Timer
- Hold input to flash Hotspots
- Input System integration
- Journal page snapping
- Kinematic Character Controller integration
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