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  1. 2.5D games with URP
  2. 2D Mirror/Water reflections (Shader and script by Hedgefield)
  3. 2D first person navigation
  4. 2D point and click along one axis
  5. 2D point trigger
  6. A 2.5D camera selector editor
  7. Action Check Language
  8. Action to change a character's motion control
  9. Adding image effects
  10. Adding images to documents and journals
  11. Adjust 2d light intensity
  12. Allow skipping of old Conversation options
  13. Anima2D and sorting maps
  14. Articy:Draft sample integration
  15. Auto-assign custom speech audio
  16. Auto-move items to a Container
  17. Auto-pause the game when losing focus
  18. Avoid player stuck in colliders. Examples.
  19. CNControls Integration (Virtual Joystick)
  20. Camera - Constrained first-person
  21. Cancel Interaction Menus
  22. Change a menu's "Appear type" at runtime
  23. Changing Cinemachine camera priority
  24. Changing character speed with slope angle
  25. Changing the Player's expression while an NPC speaks
  26. Combining PointAndClick with Direct Movement Methods
  27. Compare relative object positions
  28. Control Blendshapes in speech text
  29. Creating a global Container
  30. Creating a global Conversation
  31. Creating a scrollable list of Hotspot interactions
  32. Custom Action - Variable: MultiBoolCheck
  33. Custom Actions - Part 1
  34. Custom Tokens Example
  35. Custom touch-screen input module
  36. Custom trigger (triggers one actionlist when entering and another when exiting)
  37. Displaying the cursor in Unity UI
  38. Dynamic 2D camera limits
  39. Easy Performant Outline integration
  40. Fading with Unity UI
  41. FinalIK Interactions Integration (AC Action)
  42. FinalIK head-turning
  43. FinalIK integration - (manage) Limbs Action
  44. FinalIK integration - (set and adjust) Body Effector Action
  45. Final IK: Start Interaction (AC Action)
  46. First-person camera facing while dragging
  47. First-person crouching
  48. First Person speed parameters
  49. Fix Blurry Pixel Art Style Fonts in Unity
  50. Frame-flipping for Sprites Unity Complex characters

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