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Showing below up to 134 results in range #1 to #134.

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  1. 2.5D games with URP
  2. 2D Mirror/Water reflections (Shader and script by Hedgefield)
  3. 2D first person navigation
  4. 2D point and click along one axis
  5. 2D point trigger
  6. A 2.5D camera selector editor
  7. Action Check Language
  8. Action to change a character's motion control
  9. Adding image effects
  10. Adding images to documents and journals
  11. Adjust 2d light intensity
  12. Allow skipping of old Conversation options
  13. Anima2D and sorting maps
  14. Articy:Draft sample integration
  15. Auto-assign custom speech audio
  16. Auto-move items to a Container
  17. Auto-pause the game when losing focus
  18. Avoid player stuck in colliders. Examples.
  19. CNControls Integration (Virtual Joystick)
  20. Camera - Constrained first-person
  21. Cancel Interaction Menus
  22. Change a menu's "Appear type" at runtime
  23. Changing Cinemachine camera priority
  24. Changing character speed with slope angle
  25. Changing the Player's expression while an NPC speaks
  26. Combining PointAndClick with Direct Movement Methods
  27. Compare relative object positions
  28. Control Blendshapes in speech text
  29. Creating a global Container
  30. Creating a global Conversation
  31. Creating a scrollable list of Hotspot interactions
  32. Custom Action - Variable: MultiBoolCheck
  33. Custom Actions - Part 1
  34. Custom Tokens Example
  35. Custom touch-screen input module
  36. Custom trigger (triggers one actionlist when entering and another when exiting)
  37. Displaying the cursor in Unity UI
  38. Dynamic 2D camera limits
  39. Easy Performant Outline integration
  40. Fading with Unity UI
  41. FinalIK Interactions Integration (AC Action)
  42. FinalIK head-turning
  43. FinalIK integration - (manage) Limbs Action
  44. FinalIK integration - (set and adjust) Body Effector Action
  45. Final IK: Start Interaction (AC Action)
  46. First-person camera facing while dragging
  47. First-person crouching
  48. First Person speed parameters
  49. Fix Blurry Pixel Art Style Fonts in Unity
  50. Frame-flipping for Sprites Unity Complex characters
  51. Generating speech from spreadsheets
  52. Global Timer
  53. Hold input to flash Hotspots
  54. Input System integration
  55. Journal page snapping
  56. Jumping with a Character Controller
  57. Kinematic Character Controller integration
  58. Light a room with the cursor
  59. Limiting a Hotspot to multiple cameras
  60. Limiting the times an ActionList can run
  61. Link an Animator parameter to a Variable
  62. Linking AC and Bolt variables
  63. Lock move direction while jumping
  64. Lock unlock cursor based on active UI
  65. Looping 2D scenes
  66. Make a 2D camera follow the mouse
  67. Manage Video Player Action
  68. Mobile joystick example
  69. Motion Matching in Adventure Creator
  70. Mousewheel-scrolling through lists
  71. Moving characters randomly
  72. Moving characters to specific vectors
  73. Multi-touch draggables
  74. Multi Sprite Fader (Script+CustomAction)
  75. Multiple IFs. Chained Variable:Check examples.
  76. NavMesh Agent Wrap
  77. Override inventory clicks
  78. Override portrait graphic elements
  79. Pausing Timeline audio
  80. Per-language Menus
  81. Placing speech audio from addressables
  82. Playing speech from ID
  83. Portrait graphics - saving
  84. Post processing depth of field
  85. Posting Guidelines
  86. Prerendered videos as backdrop during cutscenes or general gameplay
  87. Press space to finish loading
  88. Proximity-based Interaction menus
  89. Psai Music Engine Integration (Action)
  90. Quest Objectives and sub-Objectives
  91. Randomize speech audio (Random Syllables)
  92. Referencing last used hotspot
  93. RememberParticle script
  94. Restore Animator parameters when re-enabling
  95. Return PickUps to original position
  96. Rewired integration
  97. Rogo Lipsync (No audio) 01 - Play Action
  98. Rogo Lipsync (No audio) 02 - Stop Action
  99. Rogo Lipsync (No audio) 03 - Set Emotion Action
  100. Running Animations when game is paused
  101. Saving Remember data globally
  102. Screen-based Hotspot detection
  103. Scrolling text and Scrolling text audio.
  104. Select items indirectly
  105. Shifting inventory with drag-and-drop
  106. Showing Hotspot icons with a keypress
  107. Shuffling music tracks
  108. Simple Global Timer
  109. Simple Touch Controller integration
  110. Simultaneous Hotspot labels
  111. Sorting 3D characters in 2D scenes
  112. Spine Integration
  113. Spine and Adventure Creator
  114. Storing Action data in Json
  115. Super Text Mesh subtitle integration
  116. Sync character rotation after Timeline
  117. Syncing blendshapes between multiple models
  118. Text Mesh Pro integration
  119. The Room-style camera transitions
  120. Toggle drag objects
  121. UI Text labels - custom Action
  122. Ultimate Character Controller integration
  123. Unity 2018.2 Pixel-perfect camera
  124. Unity First Person Controller integration
  125. Unity Third Person Controller integration
  126. Unity UI-based cursor
  127. Unity analytics Integration (AC Action)
  128. Unlock Steam Achievement (AC Action)
  129. Use Cameras as Markers
  130. Use items on an AC Character
  131. Using AC actions through scripting
  132. Using PlayMaker to control the Player
  133. Wait a random time within an specified time range (Action)
  134. Yarn Spinner integration

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