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Notes: this Action lets you unlock steam achievements in an actionlist. It requires the steamworks plugin instaleld on the project.

To use it replace the text in a .cs file named ActionUnlockAchievement with this text, or create a new blank text file, then paste the text and rename the file ActionUnlockAchievement.cs. Then drop the file into the folder named actions inside the Adventure creator folder (or define your own folder in the Actions manager). Then, just use the action in an action list (from the custom category).

using UnityEngine;
using System;
using System.Collections;
using Steamworks;

#if UNITY_EDITOR
using UnityEditor;
#endif

namespace AC
{

[System.Serializable]
public class ActionUnlockAchievement : Action
{

// Declare variables here
public string AchievementID = "";

public ActionUnlockAchievement()
{
this.isDisplayed = true;
category = ActionCategory.Custom;
title = "Unlock Steam Achievement.";
description = "Unlocks an steam Achievement.";
}

override public float Run ()
{
//your action:
if (SteamManager.Initialized) 
{
if(AchievementID!=String.Empty)
{

try
{
SteamUserStats.SetAchievement(AchievementID);
SteamUserStats.StoreStats();
}
catch(Exception e)
{
Debug.LogError("Error while setting steam 

achievements...");
}

}
}
//end the action
return 0f;
}


#if UNITY_EDITOR

override public void ShowGUI ()
{
// Action-specific Inspector GUI code here
AchievementID = EditorGUILayout.TextField("Achievement ID: ", AchievementID , 

GUILayout.ExpandWidth(true));
AfterRunningOption ();
}


public override string SetLabel ()
{
// Return a string used to describe the specific action's job.
string labelAdd = "Unlocks an steam Achievement.";
return labelAdd;
}
#endif
}

}
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